According to the developer's website, keys purchased from it can be registered on Steam, so feel free to give them all your money. The in-game tutorial system leaves a lot to be desired, but most of it can be figured out through trial and error, and I'm sure people here can answer any questions you might have if you get stuck. The demo is up on Steam, and multiple people (including myself) have gotten four hours or more out of it - plenty of time to see whether you like the game (you will). It speeds through the solutions too quickly, and in multi-reactor levels, everything is too small to make out what's going on anyway. SpaceChem features integrated YouTube uploading for sharing your solutions, but honestly, it's not that effective. I'm sure there are a hundred other solutions for that particular level (and those screenshots only show a single reactor, whereas up to three may be used in that particular puzzle). They both solve essentially the same problem in vastly different ways. This one I “cheated” and looked up a solution on the web, after trying it myself for hours… □īeat the assignment “Gas Works Park” in under 2700 cycles.Those are examples of a completed reactor. So this makes 21 finished ResearchNet assignments □īeat the assignment “Molecular Foundry” using two or fewer reactors. To make it easier for you, here’s the first 10 ResearchNet assignments I finishedīeat the assignment “Falling” using two or fewer reactors.īeat 20 published ResearchNet assignments.Īnd here are my finished ResearchNet assignments #11-20:Ĩ.6 Waste Gas as described further above is actually much harder than I though, but it looked so simple and once it got me hooked I really really wanted to finish it. Here’s one of mine that was basically about building a 2^4 decision tree, to drop 16 Helium atoms on the stage, whilst outputting 15 Hydrogen atoms:īeat 10 published ResearchNet assignments. So regardless whether you are an ambitious SpaceChemist or just a busy Steam Achievement hunter - there are puzzles for you. There’s some crazy complex ones, but fortunately you’ll find plenty easier puzzles. These achievements are about solving the puzzles created by the community and released in regular cycles. Here’s a gameplay sneak peek from one of the earlier levels (first level of stage 3):īeat the assignment “Challenge: In-Place Swap”.īeat 3 published ResearchNet assignments. Since I play no games without achievements (gamification really works on me), here’s my SpaceChem Steam Achievement GuideĮven though SpaceChem puzzles, once they’re finished, look extremely complex, they’re relatively easy to build. The game has a great learning curve and you’ll be up to speed in no time. NO WORRIES: I didn’t love chemistry in school and there is no need to know anything about it. So I distracted myself with SpaceChem, a nice chemistry puzzle game. Luckily Steam offers a wide range of solutions. Recently though I can’t make screenshots of the games anymore, which makes “playing these scenarios” and “preparing for blog posts” utterly difficult. Normally I play Civilization V Scenarios and almost only that.
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